Lamppost from Sonic 1, you will restart at the location of the active lamppost when you die.Dragon enemy from Kid Chameleon, walks around, randomly pausing to breathe fire.Rock from Green Hill Zone, has gravity and can be pushed. Platform from Green Hill Zone, in static, falling, horizontal and vertical varieties.Giant Ring from Sonic 1, entering a ring teleports you to another one.This archive contains the following objects: In debug mode, the user can use whatever directional input they have chosen to move, Z to cycle between objects, Jump to place them, Z +Jump to cycle backwards. The user can enter debug mode by pressing the X key.Options menu allows you to adjust the framerate, window solidity, the way screen borders are handled, the controls, and enable viewing of debugging information.Automatic updater will find updated/new parts and allow you to choose which ones to install.Users can create their own objects in C# or VB.NET by inheriting the GameObject class from WindowsZoneAPI.dll and placing DLL files in the objects folder or a subfolder.Supports three control modes: Keyboard, Controller and Random.Most objects' animations (and the player's physics) are made easily editable by using an INI file, and an editor is available for easier creation.If a window is marked as movable, Sonic will be able to push it across the screen.
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